![]() This is all I've got for now, but I'll continue to update as I find more interesting glitches! It's fascinating that using glitches like these can give us such an insight into how Tamagotchis work, and I've still got my fingers crossed that I'll eventually obtain a more interesting unused item via these methods.Ĭlick to expand.It seems to be, yeah! It's definitely not the first time I've encountered battery-related glitches either, as I'm sure my devices have acted unusually after switching batteries before (I remember my Music Star actually dying as a result of one of these glitches - I swear, I didn't kill it!) ![]() Denpatchi and Maikutchi's items can probably be used to determine more item IDs too, but I'm not sure what items they send to the V2. If you're wondering why the Deka characters give such a strange array of items, it's because the items they give on the V1 actually make some sort of sense, but the IDs used by these items were overwritten by different items on the V2.Īnyway, that's enough of that small tangent. ![]() This can be used as further proof of several item's ID numbers - FRIED EGGS goes in slot 25 and PEANUT in 28. Here are the IDs of the Deka characters: ID CharacterĪnd here are the food items given by each, as well as the ID of that item: This actually aligns with some other known information about the V2 - the food items that are given by Deka characters. It stands to reason that CRAB might have an ID of 24 - the only other item ending in "AB" is KEBAB (which was called BBQ on later devices) but this one already has a known ID of 33. Three of the small text fragments in the icons seem to match three items known to have consecutive ID numbers, too (as seen above, OMELET, PARFAIT and MILK have consecutive IDs). Not only do the item prices match four consecutive items, but the names for each of the items seem to be the same glitchy mess, but shifted along by three pixels to the left for each consecutive item. There's definitely some sort of pattern in the data for each of the glitch items. So far the items have been otherwise unusable but it's possible that they'll be usable once my character reaches adulthood. I sent one of the items over to another V2 but curiously it just arrived as one of the standard gift ice creams. One interesting side-effect of these sprites being based on the names of other items is that in later variants of the V2 the item names changed and so some of these sprites would change, too. Matches price of item ID 0, sprite resembles OMELET (ID 21) Matches price of item ID 1, sprite resembles PARFAIT (ID 22) Matches price of item ID 2, sprite resembles MILK (ID 23) Matches price of item ID 3, sprite resembles CRAB (ID ?) Here are the items, and some interesting data to go with them: No. The sprites consisted of segments of text taken from the names of other items. I tried buying a couple to see what they did but I couldn't use them as my character was still a baby. And they *stayed* that way, even after changing the battery. I'm not sure how I pulled it off but I managed to get all the shop items to change to glitch items. ![]() Let's go over some of the exciting things seen in the videos, as well as some of the glitches I've been able to personally replicate. Unused items? Unused games? Some utterly bizarre pseudo-characters that emerge from the device using the wrong sprite offset for your character? It's all here. What's so exciting about these glitches? Well, what appealed most about them to me was their ability to present the player with content you wouldn't see under normal conditions. Some screens seem to include more of a danger factor - attempting these glitches on the shopkeeper screen oddly seems to fully reset my device most of the time. Screens like the idle screen and the health menu have low refresh rates and the battery can actually be taken out for several seconds before the screen fades and it shuts down, whereas the shop screens and the transition to and from the clock screen have an incredibly high refresh rate and the device runs out of battery almost immediately when the battery is removed on these screens. Click to expand.I was not entirely sure what this meant at first, but it turns out that the "slide the battery in and out" is the most important part - the rest seems to be entirely irrelevant.įrom my own personal experiments it seems like it's harder to get exciting things to happen on screens with a low refresh rate - screens which aren't constantly updating - but pretty much any screen can be used to interesting results.
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